! Manroulette Doesn't Work On Mac !

Splitting means that players will place a new wager on the new hand, which is equal to the original wager was placed on the Blackjack hand; with four hands players can quadruple their original wager. In this case you should not handle the cards. Any number of them will give a sizeable prize! After the dealer has paid you, you can remove your chips from the circle, and place your next bet. Information and party booking is also available at KidsQuest. Are you a big fan of classic slot game action with a weak spot for huge wins? Can you become the top scorer?

How to Play Blackjack

Blackjack History

You guy do amazing work researching niches and sharing wonderful information. Are the ones added to the end of this list new or recent additions to the list? Macrame and military diet are two weird niches I am surprised to see. I wonder how viable they would be as website? Have you done any additional research on them that I can access? Yes, the list is updated monthly with new niches. We have no additional research reports on those diets yet, sorry.

This is very useful. I was looking for some niches for my new affiliate sites. I searched in google and found your site on top. I just clicked your site and got the stuff I was looking for. Do not need any other site for niche ideas. Thanks for this amazing site. Thanks for sharing Stuart, you just saved my life. Even if I didn't get to the end of the list, I still got what I want. This niche market list will help every blogger in staring their new blog. You've just summarized everything from niche to creating a website to online marketing.

Great ideas on these niches as it covers the most in-demand searches nowadays and it considers Maslow's Hierarchy of Needs and that includes hobbies and interests. Thanks for putting this all together! Hey, You almost covered all topics in this list. Thank you for sharing this lost with us.

It is really helpful to me. Nothing on home gym equipment for fitness? I have been in it for quite sometime and I think it is still profitable. Really interesting, there is so much niches unexploited!

If you find the product on a non competitive SERP you can make a ton of money. NicheHacks July 18, April 1, at 5: April 2, at April 1, at 6: March 29, at 4: March 29, at April 2, at 2: April 3, at 2: April 2, at 7: April 3, at 6: April 4, at April 3, at 9: April 4, at 9: April 5, at 1: April 5, at 8: April 7, at October 1, at 7: October 2, at April 11, at April 17, at 4: April 17, at 5: April 17, at 6: April 17, at April 18, at April 18, at 1: April 18, at 3: April 19, at 1: April 21, at April 21, at 1: April 22, at 1: April 23, at May 22, at 9: May 24, at 1: June 16, at June 17, at July 6, at 9: July 6, at 6: August 1, at 5: August 2, at 4: August 28, at 7: August 28, at 8: Amlan Jyoti Baruah says: September 1, at 1: September 1, at 3: November 7, at 9: November 8, at 9: January 24, at 6: January 25, at 5: March 27, at 1: April 12, at 6: April 12, at 7: April 20, at 2: April 20, at 3: March 16, at 7: March 16, at March 24, at March 29, at 1: March 29, at 6: April 3, at 8: June 17, at 7: June 18, at 2: June 19, at 8: July 2, at 9: July 2, at 2: July 3, at 8: July 6, at 2: July 6, at July 11, at 3: July 12, at 5: July 7, at 2: July 7, at July 9, at 6: July 18, at 8: July 19, at 8: September 12, at September 13, at 2: Basic strategy recommends not taking insurance, but card counting sometimes indicates an insurance advantage for the card counter.

Simulations with PowerSim have confirmed these index numbers. More index numbers will be available to interested players soon. OPP is a very simple system to learn and to use. Practice at home, go to a casino and stand near a table and practice the count while others play. I know people who have mastered the system in less than a weekend and now they are part of the select group of players who are making money playing blackjack.

Once you feel completely comfortable using the Easy OPP Count in live casino play, you may want to increase the power of the system with my advanced betting scheme and a special card counter-oriented basic strategy. Introduction by Arnold Snyder. Carlos Zilzer has developed a unique method of counting cards that is even simpler than the Red Seven Count. Because there was no commercially available blackjack simulation software on the market that could handle the new method Carlos had devised for counting cards, he wrote his own program and begun testing his system on a simulator of his own device.

When he discovered that PowerSim was producing results comparable to his own software program, he submitted an article to Blackjack Forum describing his system and the simulation results. The OPP Count is such a radical simplification of traditional card counting methods that I wanted to see more data before publishing the system. I asked Carlos to run more extensive tests not only of his system as described in the initial article that he submitted, but of numerous variations of the system, along with simulations of the Hi-Lo Count in the same games for comparison with his method.

I also requested that he set counters on his simulations so that I could see that cards were being dealt accurately and randomly. Carlos spent weeks running the simulation tests I requested and sending me spreadsheets with printouts of his results.

He then compiled some of the most important data from these tests into a new Blackjack Forum article describing his system, its development, and the results of his simulations. The whole idea behind card counting is to determine how rich or poor the shoe is at any time with cards favorable to the player or the dealer. A shoe rich in high cards tens and aces is favorable to the player, while a shoe rich in low cards 2s through 6s is favorable to the house.

All modern card counting systems that I am aware of assign a negative value to the high cards and a positive value to low cards. The main difference between the systems is the value assigned to the different cards.

As the cards come out of the shoe, players add the values of those cards to obtain what is called a running count, which can be a positive or negative number depending on the proportion of low to high cards dealt from the shoe. With balanced counts, before making a betting or playing decision, the player divides the running count by the number of decks that have not yet been dealt to obtain what is called the true count.

Counting this way is not easy, as the player needs to pay attention to the cards while they are being dealt and then must make mental calculations. There are easier counting systems that eliminate the calculation of the true count by assigning positive values to more cards than those with negative values.

The goal of a good card-counting system is to be as simple to use as possible without losing the power to accurately determine when the player has the advantage. The OPP count does exactly that: It is a very simple method to learn and use that will give you results comparable to the Hi Lo Count. The main difference between this new counting system and all of the traditional ones is that it uses new factors to determine the composition of the remaining decks.

It is the easiest way to count cards with a high degree of betting accuracy. In a deck of 52 cards there are 20 high cards tens, faces and aces. There are also 20 low cards 2s through 6s. It has also been determined with computer simulations that each player or dealer hand will receive an average number of cards very close to 2.

The actual number determined after the simulation of billions of hands using different simulators is 2. Now we have something very interesting: Since the average blackjack hand contains 2.

With the help of computer simulation see my results below , it has been shown that any player or dealer hand will actually receive an average of about 1. In the table below, you will find the results of a million hand simulation using PowerSim for a 6-deck game. This data is the basis of the OPP counting system. As I will explain, the number of low or high cards per hand will give a very good indication of the composition of the remaining decks. I first tested counting the number of high cards that were dealt per round and comparing this number with the total number of hands dealt per round.

Imagine a blackjack table with three players and the dealer dealing the first round of the shoe. These are the first round hands:. As you can see there were 4 hands played and 5 high cards were dealt an ace and 10 to Player 1, a ten to Player 2, a ten to Player 3, and a ten to the Dealer.

At this time there were again 4 hands played, but only 2 high cards were dealt. This process continues until the end of the shoe, adding the running count of each round to the cumulative running count of the prior rounds. None of the commercially available blackjack simulation programs could be adapted to test this new counting system, so it was necessary to develop a simulator for this job specifically.

The first simulations I ran, using my own simulation program, were performed in the beginning of using a program specially written for the tests. It was slow but returned the data I was looking for. With the new powerful and fast open source PowerSim simulator, available on this Web site, simulations that used to take me about two hours are now performed in eight minutes. The first step was to verify that the count was producing logical results.

We would expect the count to present a normal distribution of positive and negative counts with the majority of counts around zero, and a reasonable spread of counts on both the positive and negative side.

This is a graph of what the simulation showed:. The chart shows the PowerSim results for million rounds of a player using basic strategy in a six-deck game.

The running counts are on the horizontal axis, and the percentage of occurrence of these counts is on the vertical. This time we lose, and based on this system we need to double our previous bet. You always double the losing bet amount, not the starting amount!

This betting system is the exact opposite of the Martingale. Instead of doubling your losing bets, you will double all winning bets until you lose.

At that point you would go back to the starting amount. The advantage to using this system is that it takes a much smaller bankroll to employ. Using the traditional Martingale system of doubling losing bets can get expensive if you go on a bad run of cards. The only downfall to the Paroli system is that you need to set a limit of when you will stop doubling your winning bets, thus putting a cap on your winnings.

This threshold is often difficult to determine and can be more of a guessing game. It does work however, and can be a valuable tool in your arsenal. The parlay system has been around for decades and is quite common among horse racing bettors. The concept is to use part or all of your winnings on a bet to increase your next bet size.

To demonstrate this system lets use an e xam ple. In Blackjack you always get on your money except on dealt Blackjacks which is Never exceeding more than your winnings from the previous hand, and the original bet amount. The advantages to this system are much like the Paroli. You can have a much smaller bankroll to use this system to start.

Also, it allows you the opportunity to win much more because you are increasing bets with money that was not technically yours before the hand. This system is a bit more complicated, but much like the others is guaranteed to make a profit is used correctly. To start, you write a series of numbers down. These can be any numbers you choose and as long as you want.

A good example would be: Using the sequence of numbers you wrote down, you will take the first and last numbers in this sequence and add them together. Each number represents a unit which is equal to one bet.

If you win this bet, cross out the first and last numbers. You would now have a sequence of; We would now add the first and last number of our new sequence together, giving us 5. Each time you win a bet, cross out the first and last numbers until you are done the sequence and start a new one. If you were to lose a bet, you would add the amount you wagered on the losing hand to the end of the sequence. We would add the 3 on to the end of our sequence which represents how much we lost.

Our new sequence of numbers would be; In the example above you can see that each time we lose we are adding an extra unit to our sequence giving us the chance to win that lost amount back plus one extra unit. Each time we win, we are gaining that much more. In theory, this system will ensure you always make at least 1 unit of profit if followed correctly.

The word grind in gambling terms means to make money very slowly over a period of time. The Oscars Grind betting system will do just that if used properly.

Its goal is to use a progression of winning bets to keep you winning at least one unit. Each time you would win a bet, it is doubled the next hand until you lose. At that you point you would go back to betting one unit. You lose that hand and keep the bet at one unit. Since we have not yet produced a one unit profit, we stick with the progression of doubling our winning bets. If we win, we would have a profit of 2 units and can now go back to betting our original amount of one unit.

If we were to lose that hand, we would stick with the progression until we had a total profit of at least one unit.

USING THE PROPER HITTING AND STANDING STRATEGIES