Pontoon (Twenty-One)

I slid into his stinking lair and mounted his son who was sleeping there. Player can twist after buying. Not a free member yet? Bob May September 13 at 8: Player can split two times at most. Number of splits allowed, either one or two. Paddle Boards donated by Rave!


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One player is designated as the banker. The banker has an advantage, so the first banker is chosen at random whoever cuts the highest card. In each hand, each of the other players bets on having a better hand than the banker. The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer. All the players except the banker may look at their card.

Now starting again with the player to dealer's left and going around clockwise, the players other than the banker place their initial bets in front of them. A minimum and maximum for initial bets must be agreed before the start of the game, and each player may bet any amount within these limits, but must bet at least the minimum.

The dealer now deals a second card face down to each player, and all the players look at their two cards. If the banker has a Pontoon this is immediately exposed, and the banker collects double the amount staked from each of the players. If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards.

When it is your turn, you have the following possibilities:. If at any time buying or twisting a card causes the total value of your hand to be more than 21 you are bust ; you must immediately throw in your hand face up, and the banker takes your stake and adds your cards to the bottom of the pack.

You can begin by buying one or more cards and continue by twisting, but once you have asked for a card to be twisted you can no longer buy cards - any further cards you want can only be twisted.

When your hand reaches five cards without going over 21 you have a Five Card Trick, and you are not allowed any more cards. At any time when your total hand value is at least 15 and not more than 21 you can choose to stick, keeping your cards and stake as they are, and the turn passes to the next hand. When you have split your hand, you play the two hands one after the other - once you have stuck or gone bust on the first hand you play the second one.

When all the players except the banker have had their turns the banker's two cards are turned face up. The other players' cards will not be visible at this point, except where they have split, twisted, declared pontoons or gone bust.

The banker may add more cards to the initial two by dealing them face up one at a time. At any point, when satisfied with the hand the banker can stay - i. The possible outcomes are:. If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand.

This makes it possible to improve one's chances by remembering which cards are out of play. If there was a Pontoon, the cards are shuffled and cut before the next deal. If a player other than the banker achieves a Pontoon without splitting their hand, and the banker did not have a Pontoon, then that player becomes the new banker from the next deal. If there are two or more such players, the one nearest to the dealer's left takes over the bank.

The bank can also change hands after any hand if the existing banker wishes to sell the bank to another player at a mutually agreed price.

Shoot Pontoon is Pontoon modified by incorporating the betting mechanism of Shoot in addition to the normal betting. Both Shoot and Shoot Pontoon were popular in Britain in the mid 's.

At the start of the game, the dealer forms a kitty by putting in any amount of money, between agreed minimum and maximum limits. After all the players have bet on their first card, then starting again with the player to dealer's left, they each have a turn to make a shoot bet. Shoot bets are kept separate from the players' normal bets, and are placed between the player and the kitty. You are never forced to make a shoot bet but if you do, it can be any amount you choose, provided that the total of all the shoot bets is not more than what is in the kitty.

Thus if the first player shoots half the kitty, the second player can shoot any amount up to half the kitty; if the first player decides to shoot the whole kitty, the remaining players cannot for the time being place any shoot bets at all. After the shoot bets have been placed, the dealer deals everyone a second card face down. If the dealer has a Pontoon, all the shoot bets are added to the pot and the players each pay double their stake to the dealer.

Otherwise each player has the same options as in normal pontoon, but with some extra betting opportunities:. At the end of the hand, after the dealer has played, all outstanding shoot bets are settled at the same time as the normal pontoon bets.

Players who have a better hand than the dealer are paid an amount equal to their shoot bets out of the kitty, and players whose hands are equal to or worse than the dealer's have their shoot bets added to the kitty.

Before each new deal the dealer has the option to add more money to the kitty, but must not take anything out of it. If there is nothing in the kitty at the end of a hand the dealer must either put up a new kitty or offer the bank for sale to the highest bidder.

When the deal passes to a new player, either because they had a Pontoon or because it was sold, the old dealer retrieves anything that was left in the kitty, and the new dealer puts up a new kitty.

Pontoon rules are available on the Card Game Heaven web site. Another description of Shoot Pontoon can be found at cazino. The Pogg's Pontoon Guide provides information on the casino version of Pontoon, its strategy and places to play online.

Choose your language deutsch english. Players, Cards and Objective Pontoon can be played by any number of players from two upwards - it works well with 5 to 8 players - using a standard 52 card pack.

The best hand of all is a Pontoon , which is 21 points in two cards - this can only consist of ace plus a picture card or ten. Next best after a Pontoon is a Five Card Trick , which is a hand of five cards totaling 21 or less. A hand of three or four cards worth 21 points beats everything else except a Pontoon or Five Card Trick.

Hands with 20 or fewer points and fewer than five cards rank in order of their point value - the nearer to 21 the better. Hands with more than 21 points are bust and are worthless. If the banker and a player have equal valued hands, then the banker wins. A-J Pontoon beats Five Card Trick which beats 21 which beats 9-A 20 which beats A 16 The Deal and Initial Stakes The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer.

The Players' Turns If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards. When it is your turn, you have the following possibilities: Declare a Pontoon If your two cards are an ace and a ten point card, you declare it by putting them on the table with the ten point card face down and the ace face up on top of it.

Split your cards If your two cards are equal in rank, you may split them into two hands by putting them face up on the table and placing another bet equal to your initial bet. The banker immediately deals another card face down to each of your hands, and you then play the hands one at a time, as separate hands with separate stakes.

If either of the new cards dealt is equal to the first two you may choose to split again, creating three or even theoretically four separate hands, each with its own stake. I left the top-speed driving to Joe Dorris, who, along with his dad, Jim Dorris, and mom, Carolyn, has more experience at high-speed pontooning. In hard cornering maneuvers, the boat carved like a champ.

If poker runs are your thing, the XPR will certainly be the envy of the pack, especially when it comes to social time at the end of the day. On this model the usual L-lounge is missing, giving it more standing room than most pontoons of this length, which is perfect for docktailing.

Probably its best watersport is slalom skiing, thanks to the relatively flat wake it throws. And barefooting, with its 40 mph minimum speed, will be no problem. The R is available in white or black and can be customized with seven colors of graphics. The Verado, whose previous incarnation was the Racing SCi, will deliver speeds in the mids, which in my book is fast enough.

Here in Alaska, the boating season for people on lakes is very short, so we need to make the most of it. The plus side is that during summer in June, the sun is out for nearly 20 hours a day. I really liked the Playcraft for its performance and handling and its stability. Its roominess allows me to bring along lots of guests and we like to ski, wakeboard and tube. But really I just like to cruise around the lake and maybe stop off at the two restaurants here: The Alaska Boat House and The Islander, which is accessible only by boat or snowmobile and even has palm trees.

Happy, who owns Xtreme Marine and Sports, really takes care of his customers.

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